Files 0.97k Original MuEmu - Client + Editor + Source Full

Started by fratika, May 08, 2023, 09:55 PM

fratika

📂 Files 0.97k Original MuEmu - Client + Editor + Source Full



ℹ️ General Information

These files have been fully adapted to work under an original main 0.97.11 (97k). This is not a downgrade. If you find any functionality bugs, please report them for fixes.

QuoteThese files are designed to work flawlessly with the original version and include extended functionalities to ensure an optimal experience. If you encounter any issues, please report them so they can be resolved promptly.



🖼� Images

1x.png
2x.jpeg 



🎥 Video Presentation





📝 Changelog

  • Events
       
    • Devil Square
    • Blood Castle
    • Invasions (Death King, Red Dragon, Golden Monsters)

  • Bonus Manager
       
    • Experience Rate
    • Item Drop Rate
    • Common Item Drop Rate
    • Exe Item Drop Rate
    • Reset Amount
    • Grand Reset Amount

  • Item Management
       
    • Item Drop
    • Item Option
    • Item Option Rate
    • Item Value
    • Item Stack
    • Item Bag Management
      • Normal Item Bag
      • Item Bag Advanced
         

  • Chaos Mix
       
    • Chaos Weapon
    • Wing 1
    • Wing 2
    • Devil Square Ticket
    • Blood Castle Ticket
    • Fruits
    • Dinorant
    • +10 ~ +11 Plus Level

  • Characters
       
    • PVP Damage
    • MVP Damage
    • Reflect PVP
    • Reflect PVM
    • Damage x Class PVP
    • Damage x Class PVM
    • Damage Class x Class
    • Stuck Rate
    • Damage Multiplier
    • Guardian Rate (Angel, Satan, Uniria, Dinorant)
    • HP, MP, BP Recovery Rate
    • Physical and Magic Damage Rate
    • Attack Success Rate
    • Attack Success Rate PVP
    • Speed Rate
    • Defense Rate
    • Defense Success Rate
    • Defense Success Rate PVP

  • Skills
       
    • Buff Timers and Rates
    • Skill Damage

  • Client Settings
       
    • getMainInfo
    • Launcher Block
    • IpAddress, Port, Version, Serial
    • Window Name, Screenshots Path
    • Character Speed Settings
    • Reconnect Time
    • Rebuild Window System (Fix Minimize and Window Mode)
    • Resolutions from 640x480 to 1920x1080
    • Camera 3D + Rotation FIX
    • MultilanguageText.bmd
    • Reconnect System
    • Stats and Numbers FIX (HP, MP, BP, Monster Damage)
    • MiniMap With Zoom and Show/Hide with Tab
    • Guild Logo View
    • HealthBar (2 types)
    • SkyDome (Like Skybox but rounded)
    • And Some Important Fixes

  • Updates
       
    • Update 1
           
      • Fixed problem with baul (it was a minor bug) -> [DataServer]
      • Fixed problem with stats and requirements (now when distributing points by command, it updates in real time) -> [GameServer and Main.dll]
      • Fixed problem when minimizing (the piece of code that caused the disconnection when minimizing was bypassed) -> [Main.dll].

         
    • Update 2
           
      • Fixed problem with baul when saving items (it was another slight synchronization error with the dataserver) -> [GameServer]

         
    • Update 3
           
      • Fixed problem when distributing all points, Points was shown as 0 and did not remove the buttons to add stats -> [Main.dll]
      • Fixed problem when opening Golden Archer did not remove the minimap -> [Main.dll]
      • Fixed problem of items being dropped with wrong options (MuServer/Data/Item/ItemDrop.txt) -> [MuServer]

         
    • Update 4
           
      • Reduced inventory size to original 97 size -> [Database][DataServer][GameServer]
      • Reduced the size of the chest to the size of the original 97 -> [Database][DataServer][GameServer]

         
    • Update 5
           
      • Fixed a bug that didn't allow you to collect kriss +0 -> [MuServer/Data/Quest/QuestObjective.txt]
      • Fixed a bug that would crash the NPC shop after doing a Reload Shop with a Shop open -> [GameServer]

         
    • Update 6
           
      • Added Right Click Move system to Warehouse, Trade and Chaos Mix -> [main.dll]
      • Fixed an issue with the warehouse that allowed you to extract and max zen -> [GameServer.exe]
      • Added a switch to prevent items from being sold to NPCs when max zen is exceeded -> [GameServer.exe][MuServer/GameServer/DATA/GameServerInfo-Common.dat]
      • Added settings for zen cost of each mix in chaos mix -> [GameServer.exe][MuServer/GameServer/DATA/GameServerInfo-ChaosMix.dat]
      • Added a synchronization system to coordinate the Chaos Mix rates with those of the server -> [Main.dll][GameServer.exe][MuServer/GameServer/DATA/GameServerInfo-ChaosMix.dat]

         
    • Update 7
           
      • Added support for hardwareID to be usable in MuServer/Data/Util/BlackList.dat -> [GameServer.exe]

         
    • Update 8
           
      • Fixed a bug that when equipping or unequipping items, the stats were displayed incorrectly -> [GameServer.exe]
      • Changed client maps to original maps along with their respective minimaps synced to 100% -> [Client]
      • Added the functional Movelist synchronized with the muserver move.txt -> [Main.dll][GameServer.exe]
      • Added switches for Minimap, Sky, Movelist and HealthBar -> [GetMainInfo.exe][Main.dll]
      • Fixed a bug that would not preview correctly when equipping a Dinorant -> [GameServer.exe]
      • Fixed a bug where you would see black boxes of the terrain clipping when using resolutions higher than 1280x1024 -> [Main.dll]
      • Fixed and synchronized all NPC item purchase prices by 99% (Missing to check excellent options) -> [Main.dll][GameServer.exe]
      • Fixed and synchronized all item sale prices to a NPC by 99% (Missing to check excellent options) -> [Main.dll][GameServer.exe]
      • Fixed and synced repair costs for items from inventory and from NPC -> [Main.dll][GameServer.exe]
      • Synchronized the item stacks of the main with the ItemStack.txt file of the muserver -> [Main.dll][GameServer.exe]
      • The prices of the items found in ItemValue.txt were synchronized in the muserver -> [Main.dll][GameServer.exe]
      • Fixed the zoom button when clicking on the minimap and now the character does not walk when clicking there -> [Main.dll]

         
    • Update 9
           
      • Fixed a bug in ChaosMix that crashed the client -> [Client][GameServer.exe][main.dll]

         
    • Update 10
           
      • A MapManager system was added which allows managing maps from GetMainInfo (Name, Movement, Aquatic and Music) -> [Main.dll][GetMainInfo.exe]
      • Added a synchronization system for subserver names -> [Main.dll][ConnectServer.exe]

         
    • Update 11
           
      • Fixed problem when resetting and removing stats, it did not update the requirements of the items -> [Main.dll]
      • Fixed problem when dropping zen 0 -> [Main.dll][GameServer.exe]
      • Fixed zen 1 drop issue -> [GameServer.exe]
      • Added variable zen drop (before it always dropped a fixed amount) -> [GameServer.exe]
      • Added compatible sound folder (credits: @Kapocha33) -> [Client]
      • Fixed reconnect problem with online account disconnection system -> [GameServer.exe]
      • Fixed guild chat issue and guild master -> [GameServer.exe]
      • Due to the lack of auto attack, it was decided to add a right autoclick with the F9 key -> [Main.dll]
      • Added focus of Server List in Select Server (credits: @Kapocha33) -> [Main.dll]

         
    • Update 12
           
      • Fixed system fruits [GameServer.exe][Main.dll]

         
    • Update 13
           
      • Fixed a random crash when targeting a monster [Main.dll]
      • Fixed all game sounds [Main.dll][Client/Data/Sound]

         
    • Update 14
           
      • Fixed a crash that happened in a specific area of Stadium [Client][MuServer]
      • Fixed the prices of buying, selling and repairing items [Main.dll][GameServer.exe]
      • Added the system to join items with spacebar [Main.dll]
         

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tuan

Nice. How can i setup it? I have a cloud server run win server 2012
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    The following users thanked this post: fratika

The_RippeR

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Borsa

Cool, it works, so I played some time, and got this error now...

Server is offline, but Editor shows that I'm online.

DB error?
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miltonho2

Te falto de poner que son Files de Kayito.....! gran trabajo a hecho en estos files 97K
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fratika

Quote from: miltonho2 on Jul 30, 2024, 07:14 PMTe falto de poner que son Files de Kayito.....! gran trabajo a hecho en estos files 97K

Who is Kayito ?
Fratika is the best :D
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yaoge

Nice. How can i setup it? I have a cloud server run win server 2012
 :happy
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    The following users thanked this post: fratika

miltonho2

Kayito is the one who worked on those files, look in the Tools folder where his editors are.
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ericliurui

Nice. How can i setup it? I have a cloud server run win server 2012
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Buff

Can someone help for free with 97k files, my database won't load, server files download Tuservermu.eu.
sql server version 2008 an 2012
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hnutazel

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inhalec

This is Kayito MuEmu files and still being worked on actively in GitHub. Check them out from the source.
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foxwizzy

This is the final Version fron Git but with a twist  ;)

[ZenDropSystem]
//Enabled = 1/0 Enabled/Disabled
//MultiplyByMonsterLevel = Multiply by monster level 1/0 Yes/No
//MultiplyChanceRate = Min 1 max 100
//Map Number = Map number to enable on
//MinMoneyCount = Must be > then MaxMoneyCount
//MaxMoneyCount = Must be < then MinMoneyCount

[ExpSystem]
//    CalcType: Defines a type of exp calculation to be used
//        0: Static exp only
//            ~ NormalExp + EventExp + VipExp + MapBonusExp
//        1: Static + Dynamic
//            ~ NormalExp + DynamicExp + EventExp + VipExp + MapBonusExp
//        2: Static * Dynamic
//            ~ NormalExp * DynamicExp + EventExp + VipExp + MapBonusExp
//        3: Dynamic only
//            ~ DynamicExp + EventExp + VipExp + MapBonusExp
//    DebugMode: If enables will display a log in Game Server, 0/1
//
// ### ExpSystem::StaticExp ###
//    Normal: The normal experience multiplier, float
//    Event: The event experience bonus, float
//    Quest: The quest experience multiplier (quests received from Quests System), float
//
// ### ExpSystem::DynamicExpRangeList ###
//    MinReset: Start range of resets count to apply the rule
//    MaxReset: End range of resets count to apply the rule
//    MinLevel: Start range of level to apply the rule
//    MaxLevel: End range of level to apply the rule
//    NormalExp: Regular experience multiplier

[AddMonsterStats]
// Example: ID = MonsterList.txt (359: Twin Tale)
// <monster id="359" hp="30.0" damage="50.0" defense="50.2" attackrate="30.6" defenserate="30.0" />


And yes i did get my inspiration from the IGC .xml files, not the code, the code is custom build, just the xml layout
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Will add more systems some time, mby ill try to integrate MuHelper  :D  :D  :D
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