Chaos mix item burn on failed attempt

Started by Namexore, Jan 30, 2025, 06:39 PM

Namexore

Hello fellow mu online entrepreneurs, i am making server from a KGemulator season6e3, and i have questions about item mixing, when making the chaos weapon its supposed to not burn on failed attempt, but mine does, is there supposed to be a rule in the mix.bmd for the items not to burn, i cant find any info about this atleast not in english, the only things i have found are the same question as mine but no answers.
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꧁Phantasm꧂

mix.bmd in Season 6 clients is client-side only:

It stores things like:

- which mixes exist

- the displayed success rates

- some text / UI info

- it does not control the real logic of the Chaos Machine.

The stuff that decides "do we delete the chaos weapon if mix fails?" lives server-side in the GameServer code / mix config, not in mix.bmd.

On a KGemulator S6E3–style server:

- The chaos weapon mix is treated as a normal chaos combination.

- By default, on fail it burns everything (chaos item + material items), just like official Webzen.

There's usually no simple flag in the config like "KeepItemOnFail = 1" for that mix type.
To change that behaviour you'd have to:

- either edit the GameServer source (change the chaos mix logic for that combination type so it doesn't delete the base item on failure), or

- dodge the problem by setting the success rate to 100% in whatever mix-config file KGemulator uses (e.g. ChaosMachine.ini, ItemMix.txt, ChaosMix.cfg, etc. depends on your exact repack).

So:

Quotemix.bmd – just visual/client info → changing it will NOT stop items burning.

To make chaos weapon not burn on fail, you need server-side changes (source edit or a specific "don't destroy base item" flag, if your emulator actually exposes one).

Easiest workaround if you don't want to touch code: crank the chaos weapon mix rate to 100% in the server mix config so it simply never fails.
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