• [DLL] Custom CEffect Season 6 & Season 8 - Kapocha 5 0 5 1

[DLL] Custom CEffect Season 6 & Season 8 - Kapocha

Started by dorin2, Apr 12, 2023, 02:09 AM

dorin2

[DLL]Custom Efectos "S6 1.04e" "S8 1.05g" - Kapocha



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//29/04/2022 (v1.7.3/v1.7.5T2 S6)
*Fix Textures Skill RageFighter
*Fix Shadow Claws (SelectedHero)

//2/04/2021 (v1.7.3 S6)
-The "AntiLag InGame" system was removed to avoid conflicts with various files with this Custom
*Improved Glow on Wings Lvl 4

//21/12/2020 (v1.7.2f2 S6)
+Added effect "Cloak of Isolation" (CEffect.txt)

//20/12/2020 (v1.7.2f2 S6)
+Added effect "Bloody Wings" (CEffect.txt)

//18/12/2020 (v1.7.2f2 S6)
*Fixed a new method to disable "Skills" effects in the AntiLag system

//21/11/2020 (v1.7.2f S6)
*Fixed Fire Scream Skill effect when using the AntiLag system
+Resizable Options Window
-Removed the link that appeared when hovering over the "CEffect" text

//14/11/2020 (v1.7.2 S6)
*Fixed RF Skill effect
+Now the option will remain Enabled/Disabled when exiting the game using the AntiLag In-Game system
+Added support for Animations in Wings V2 (Now performs the Animation when leaving Safe Zone) (CAnimationItem.txt)

//21/10/2020 (v1.7 S6)
+Added effect "Silver Heart Sword" (CEffect.txt)
+Added effect "Silver Heart Magic Sword" (CEffect.txt)
+Added effect "Silver Heart Claws" (CEffect.txt)
+Added effect "Silver Heart ShortSword" (CEffect.txt)
+Added effect "Silver Heart Scepter" (CEffect.txt)
+Added effect "Silver Heart Mace" (CEffect.txt)
+Added effect "Silver Heart Lance" (CEffect.txt)
+Added effect "Silver Heart Bow" (CEffect.txt)
+Added effect "Silver Heart Staff" (CEffect.txt)
+Added effect "Silver Heart Stick" (CEffect.txt)
+Added effect "Cyclone Sword" (CEffect.txt)
+Added effect "Blast Break" (CEffect.txt)
+Added effect "Horn of Steal" (CEffect.txt)
+Added effect "Magmus Peer" (CEffect.txt)
+Added effect "Angelic Bow" (CEffect.txt)
+Added effect "Miracle Staff" (CEffect.txt)
+Added effect "Lazy Wind Shield" (CEffect.txt)
+Added effect "Light Lord Shield" (CEffect.txt)
+Added effect "Dark Devil Shield" (CEffect.txt)
+Added effect "Magic Knight Shield" (CEffect.txt)
+Added effect "Wings of Hit" (CEffect.txt)
+Added effect "Kit StylizedMoon(Kapocha)" (CEffect.txt)
+Added support for Static and Dynamic effects on Pets (CPetEffect.txt)
+Added support for Glow on Pets (CPetRenderMesh.txt)
+Anti-Lag In-Game System (Options Window)
+Texture Detection (Functional only with .dll textures)

//30/05/2020 (v1.6.5 S6/S8)
*Fixed static effect of the Dark Angel Lance (CEffect.txt)
+Added effect "Collector Wings Purple (MU2/MULegend)" (CEffect.txt)
+Added effect "Collector Wings Red (MU2/MULegend)" (CEffect.txt)
+Added effect "Kit Of War 2.0(Mu Away)" (CEffect.txt)
+Added effect "Russell Light Lance" (CEffect.txt)
+Added effect "Constant Shield" (CEffect.txt)
+Added effect "Blood Angel Sword" (CEffect.txt)
+Added effect "Blood Angel MagicSword" (CEffect.txt)
+Added effect "Blood Angel Claw" (CEffect.txt)
+Added effect "Blood Angel Scepter" (CEffect.txt)
+Added effect "Blood Angel Bow" (CEffect.txt)
+Added effect "Blood Angel Staff" (CEffect.txt)
+Added effect "Blood Angel Stick" (CEffect.txt)

//23/05/2020 (v1.6 S8)
+Added support from "v1.3" to "v1.6" for Season 8 version "1.05g"

//13/05/2020 (v1.6 S6)
*Fixed flickering effect "Blue Eye Sword" (CEffect.txt)
+"TEST" New rendering of Effects (CEffect.txt)
+Added effect "Blood Angel Shield" (CEffect.txt)
+Added effect "Dark Angel Shield" (CEffect.txt)
+Added effect "Holy Angel Shield" (CEffect.txt)
+Added effect "Awakening Soul Shield" (CEffect.txt)
+Added effect "Blue Eye Shield" (CEffect.txt)
+Added effect "Silver Heart Shield" (CEffect.txt)
+Added effect "Maya's Wings (MuOrigin)" (CEffect.txt)
+Added effect "Trigis Claw" (CEffect.txt)
+Added effect "Wing of Conqueror" (CEffect.txt)
+Added effect "Absolute Claw" (CEffect.txt)
+Added effect "Absolute Mace" (CEffect.txt)

//02/04/2020 (v1.5f S6)
*Fixed Animation on Wings compatible with "Louis Emulator"

//23/03/2020 (v1.5 S6)
+Added support for Static and Dynamic effects on Sets (CSetEffect.txt)

//07/03/2020 (v1.4v2 S6)
+Added support for Animations on Wings (CAnimationItem.txt)
*Fixed second added Animation "Fall Wings"
*Fixed second added Animation "Wings of Power"

//08/02/2020 (v1.4 S6)
+Added .ini file to Enable or Disable features contained in the .dll (CESettings.ini)
+Added support for Static and Dynamic effects on Custom Maps (CMapEffect.txt)
+Added support for Glow on Custom Maps (CMapRenderMesh.txt)
*Added/fixed effect for Custom Cloak "Control Cloak" (CEffect.txt)
*Added/fixed effect for Custom Cloak "Referre Cloak" (CEffect.txt)
*Added/fixed effect for Custom Cloak "Wings of Power" (CEffect.txt)

//22/01/2020 (v1.3 S8)
+Added support for Season 8 version "1.05g"

//14/01/2020 (v1.3 S6)
+Added effect "Dark Angel Bow" (CEffect.txt)
+Added effect "Dark Angel Lance" (CEffect.txt)
+Added effect "Dark Angel Mace" (CEffect.txt)
+Added effect "Dark Angel Staff" (CEffect.txt)
+Added effect "Dark Angel MagicSword" (CEffect.txt)
+Added effect "Dark Angel Sword" (CEffect.txt)
+Added effect "Dark Angel ShortSword" (CEffect.txt)
+Added effect "Holy Angel Mace"


CEffect Season 6 - 2.0.3 (2024)
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CEffect Season 6 - 2.0.3 - MatrixEmulator (2024)
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CEffect Patch Season 6 - 2.0.3 (2024)
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CEffect Season 8 - 1.6.5f
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CEffect Season 6 - (All Versions)
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CEffect Season 8 - (All Versions)
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📜 Patch Notes – CEffect DLL System (Season 6)

Below is a detailed changelog of the latest updates for the CEffect DLL system, used to enhance MuOnline Season 6 with high-end visual effects, animated items, custom maps, and in-game editing tools.




// 🔧 10/12/2024 – Version 2.0.3 (Season 6)
* CAnimationItem: Fixed animation issues affecting monsters that use bows.
* CEffect/CEffectRenderMesh: Reworked how glow and brightness are rendered on wings.
* CMapEx: Fixed bug where shadows of the character were still rendered even with "TerrainNoGround" active.
+ CEffectRenderMesh In-Game: New RGB color selector window appears when clicking inside the Red, Green, or Blue zones in the UI.
+ CEffectRenderMesh In-Game: If EffectType or TextureID > 0, sliders will now appear to control their timing (TimeEffectType / TimeTextureID).
+ CMapEx: Added 3 new config columns. Now supports background textures like Red Smoke Icarus, Crimson Flame's Icarus or Nars, and dynamic effects such as rain, snow, and falling leaves.

// 🌟 19/10/2024 – Version 2.0.2 (Season 6)
+ CEffect: Wings are now immune to map lighting. Toggle via CESettings.ini with: "CWingBright = 0".
* CEffectRenderMesh In-Game/Script: Dark Lord's hair now retains its shine using RenderEffect 101 ("No skin Inventory"). Works with HQhair_R.ozj / hair_R.ozj only.
+ CMapEx: Exclusive script added to adjust map height, remove terrain, and disable tile textures.

// 🛠� 21/09/2024 – Version 2.0.1 (Season 6)
* CEffectRenderMesh Script: Re-adjusted several TextureIDs after restructuring.
* CEffectRenderMesh In-Game: Corrected export error with TimeTextureID.
* CEffectRenderMesh In-Game: Fixed mouse click issue where NPCs or objects outside the window wouldn't respond.
* CEffectRenderMesh In-Game/Script: Solid layer bug while in PK state (RenderEffect: 100) has been fixed.
* CEffectRenderMesh In-Game/Script: Wings and cloaks are now unaffected by global lighting.
+ CEffectRenderMesh In-Game: Added slash command "/ce" to open the editor. Can be disabled via CESettings.ini.

// 💡 14/09/2024 – Version 2.0.0 (Season 6)
* Full code rewrite for stability and modular performance.
* Switched to a new Encoder.exe (old key still supported).
- Removed missing texture alerts related only to the DLL.
- Removed outdated modules: CPetEffect and CPetRenderMesh.
* Fixed random lines/artifacts showing on certain items.
+ Added CRFTextureName.txt for customizing skill effects on Rage Fighter and when targeting characters.
* CEffectRenderMesh Script: For Claws, now you only need to assign the Index of the main item (inventory).
* CEffectRenderMesh: Effect speed calculation improved.
* CEffectRenderMesh In-Game/Script: Fixed issues with Excellent option rendering.
+ New RenderEffects: 100 = "No cape Ingame", 101 = "No skin Inventory".
* LevelGlow button now active in the in-game editor.
+ Multi GroupMesh editing is now supported.
+ Full Widescreen support added.
+ Hold Shift to jump +10 Index / Ctrl to jump +100 Index. Keys configurable in CESettings.ini.
+ Added "Clear" button to reset all settings to default.
+ Active GroupMesh now highlighted in orange.
+ Texture name currently being edited is now shown.




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For full package downloads and specific patches, please scroll up or visit the main topic download section.
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